Bathinda Origin Canadian Speedcuber Dilshawn Sidhu Smashes Guinness World Record, Solves Rubik's Cube in 3.35 Seconds
by Baljit Balli
Dilshan is the grandson of a farmer Gurnam Singh Sidhu resident of village Lehra Sondha in Bathinda district of Punjab. His grandmother Pushpa retired as a bank officer from State Bank of Patiala.Born and brought up in Brampton, Canada, Dilshawn is the son of Maninderpal Singh Sidhu who is presently serving in the Federal government of Canada as Correctional Officer Jails.Dilahswn's mother Kamlajeet Kaur Sidhu runs a driving school in BC named "Lotus Driving School'. Her parental village is Khemuana in bathinda Distirict.
Vamcouver/ Chandigarh, February 25, 2024: In an extraordinary display of skill and precision, Dilshawn Sidhu, a Canadian speedcuber, has etched his name in the annals of Rubik's cube history by shattering the Guinness World Record for the fastest solve time. Sidhu's astonishing feat, achieved at the Kenmore Mini A 2024 event in Kenmore, Washington, USA, saw him solve the iconic puzzle in an unprecedented 3.35 seconds.The competition was held on February 18,2024.
Sidhu, who had already held a national record in Canada, surpassed the previous world record of 3.44 seconds set by Niklas Aasen Eliasson of Norway just weeks prior. The achievement marks a significant milestone not only for Sidhu personally but also for the global speedcubing community.
Dilshan is the grandson of a farmer Gurnam Singh Sidhu resident of village Lehra Sondha in Bathinda district of Punjab. His grandmother Pushpa retired as a bank officer from State Bank of Patiala.Born and brought up in Brampton, Canada Dilshawn is the son of Maninderpal Singh Sidhu who is presently serving in the Federal government of Canada as Correction Officer Jails. Dilahswn's mother Kamlajeet Kaur Sidhu runs a driving school in BC named "Lotus Driving School'. Her parental village is Khemuana in bathinda Distirict.
The rigorous nature of Rubik's cube competitions ensures that such accomplishments are earned through talent, practice, and determination. Competitors must solve the cube multiple times, with the best and worst times discarded and an average time calculated from the remaining attempts. This meticulous process ensures fairness and accuracy in determining a participant's skill level.
Beyond the standard Rubik's cube solving event, competitions often feature a variety of challenges, including one-handed solving, blindfolded solving, and solving with the fewest moves possible. These additional events highlight the diverse talents and innovative approaches of speedcubers worldwide.
Sidhu's remarkable achievement serves as an inspiration to aspiring speedcubers and enthusiasts alike, showcasing the possibilities that lie within the realm of Rubik's cube solving. His dedication, precision, and unwavering pursuit of excellence exemplify the spirit of competition and passion that define the world of speedcubing.
As Sidhu's name is set to be immortalized in the Guinness World Records, his accomplishment will undoubtedly inspire future generations of speedcubers to push the boundaries of what is possible and continue the pursuit of perfection in this timeless puzzle.
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https://www.worldcubeassociation.org/persons/2018SIDH02
Rubik's cube competitions are structured to provide a fair and challenging environment for participants. Here's how they typically work:
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Multiple Attempts: Each participant solves the Rubik's cube five times. This helps to account for variability in solving times and reduces the impact of outliers.
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Best and Worst Times: After the attempts, the best and worst times are discarded, and the average time is calculated from the remaining three solves. This ensures that a single lucky or unlucky solve doesn't heavily influence the overall ranking.
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Multiple Rounds: Competitions usually consist of multiple rounds. In the first round, all participants compete, and a certain number of top performers advance to the next round. Typically, 10 to 16 participants make it to the finals.
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Final Round: In the final round, all finalists start from zero again, and the winner is determined based on their performance in this round.
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Scrambles: To ensure fairness, five random states of the cube are generated, along with the moves needed to solve the cube from each state. These scrambles are applied to each competitor's cube, so everyone faces the same challenges.
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Other Events: While the main event is solving the Rubik's cube as quickly as possible, competitions often feature additional events like one-handed solving, fewest moves solving, and blindfolded solving. Each event has its own rules and challenges.
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Timer Usage: Competitors use specialized timers that record solving times up to two decimal places. They are given 15 seconds of inspection time before starting the solve. The timer, called a stackmat, is activated by placing both hands on it and stopped by touching it again after the solve is complete. It's crucial not to touch the cube while starting or stopping the timer to prevent any unfair advantage.
Rubik's cube competitions offer a platform for enthusiasts to test their skills, compete against others, and participate in a variety of challenging events beyond just solving the cube quickly.